Il gioco si fa serio. Giocare per apprendere attraverso l’Edutainment e i Serious Games nell’esperienza didattica dell’Italiano per stranieri – L2/LS
Abstract
Abstract (Italiano)
L’articolo esplora il ruolo dell’edutainment e dei serious games nell’insegnamento dell’italiano L2, evidenziando come le tecnologie digitali possano trasformare le pratiche didattiche tradizionali e monomodali. L’integrazione di strumenti ludici e interattivi, quali simulazioni immersive, scenari dialogici ed esercizi basati sul riconoscimento vocale, favorisce un apprendimento personalizzato, aumentando il coinvolgimento e la motivazione degli studenti con l’utilizzo anche di edusoftware dedicati agli apprendenti con bisogni speciali.
Attraverso un’analisi teorica e metodologica, il lavoro mette in luce le sinergie tra il game-based learning (GBL) e i paradigmi pedagogici costruttivisti, situati e socio-culturali, illustrando come la gamification e l’apprendimento giochificato possano favorire l’acquisizione della lingua in un contesto meno ansiogeno e più stimolante.
Abstract (English)
This article explores the role of edutainment and serious games in teaching Italian as a second language (L2), highlighting how digital technologies can transform traditional and monomodal teaching practices. The integration of interactive and game-based tools, such as immersive simulations, dialogic scenarios, and voice recognition exercises, fosters personalized learning, increasing student engagement and motivation, also through the use of educational software designed for learners with special needs. Through a theoretical and methodological analysis, the study examines the synergies between game-based learning (GBL) and constructivist, situated, and socio-cultural pedagogical paradigms, illustrating how gamification and game-based learning can facilitate language acquisition in a less anxiety-inducing and more stimulating context. Special attention is given to emotional aspects and their influence on knowledge construction, emotion regulation, and the role of social interaction in educational video games.
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